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I'M SO SORRY CHIM I STARTED PLAYING THIS LAST NIGHT BUT I WAS SO JETLAGGED AND TIRED I FELL ASLEEP AHHHHDFLAKJDSFADS

BUT I FINISHED IT TODAY. And I was also able to appreciate the second half more I think thanks to the fact that I was not absolutely exhausted LOL I think the beautiful calming music and beautiful painterly vibe really helped lull me to sleep, almost like a bedtime story...

AND WHAT A STORY!!

Gosh, Chim, all of your games just have this magical storybook quality to them it feels like. Even the ones that are traumatic and/or horrifyingly sad, they still somehow have this essence to them. I think thanks to not only your art style but also music choice and just the poetic way you write in general. At any rate, this game was no different and just as wonderful and beautiful and gosh I really loved it so much!! The art in this was just spectacular. I LOVED the way you framed it with the borders to really look like a storybook with cut-outs. And all the CGs, too! The CG scenes especially just felt right out of a storybook. I was in love with every one of them. And I especially loved how you drew Happho how did you make her look so cute and sweet??? I thought it was also really effective the way you'd use color to increase the mood, especially during numbing or menacing scenes, where it would go completely grayscale (or grayscale aside from the sprites).

In love with the music choices, as always. Especially that piano piece that Amaia plays. I LOOOOOOOVED how you kept bringing it back for big key moments, like the true theme of the game, the theme of Amaia finding her freedom through the piano and through that song and it becoming truly her. It felt very symbolic. And also just beautifully touching because it's a beautiful song so I always felt my heart start to soar every time it played.

---SPOILERS FOR SOME STORY BITS THO I TRIED TO KEEP IT MOSTLY VAGUE---

Gosh the story... my heart started to twist so much towards the end. I could relate so much to the idea of having something you once loved soured become of a person/experience with a person. So seeing Amaia break through and reclaim her love of the piano really touched something deep in my heart (which probably is what also made the use of the piano piece even more evocative for me). My gosh is Azaiah an awful awful man. In the type of way that you don't see it all right away. You only see those glimpses. And though he never was physical or inherently forbid Amaia from doing things or acting a certain way, she still felt trapped by him. Which is so much like so many relationships out there. Which was especially heartbreaking. And then my gosh the whole build-up in the ending, so much happening. Caleb, no!! I liked Caleb so much!! I was glad that the instant he saw that the things he was doing or said made Amaia scared or angry he took them back. Because it wasn't about him. It was about Amaia and her needs and her feelings. He's like the complete opposite of Azaiah. AND THEN HE DIED SOB. Sigh... and then ofc the big finale... I maybe should have seen it coming, but I didn't, and so my heart felt very soft and touched. Especially at the very end when the other girls' wishes began showing up on the screen. Ahhh... it was so beautifully done. Everything about it.

Thank you so much for this story, Chim! It was just beautiful in so many different ways and I loved it so much. The presentation, the story, the characters... just an absolutely breathtaking and wonderful experience. This might be one of my favorite games of yours!!! 💕

EDFVGFDFG DON'T APOLOGISE CARROT DCVDFGDFCVFD I HOPE YOU MANAGED TO GET SOME GOOD REST!

And overall, I'm flabbergasted by your feedback, thank you so much 😭😭Truth be told, I haven't felt something like I did with this game since When The Wind Blew You Away, which is a bit strange because I've released a lot of games I love and that are very personal to me, but I don't know, I'll admit The Dragon Princess feels somehow very special to me (and it legit made me realise I want to make more fairy tale-themed games, I just ADORE finding a vibe for them!). I'm glad you appreciated the music chosen (especially the piano track indeed: I named it "Piano flame" in my files, for obvious reasons considering the ending of the game loool) and the art, I really wanted to go with a storybook feel! And I had a lot of fun with the GUI (for some reason, developing this game felt very much like developing High School Lolita to some extent, and I was as thrilled!).

*SPOILERS AND I DON'T KEEP IT VAGUE LOL*




That was the core idea of Azaiah and Amaia's relationship! Azaiah has never been violent with her (before the end of the game that is) but somehow still threateningly controlling, this aspect of the relationship finding its climax in Vasserelli's death. I thought it would portray more accurately how toxic partners take things away from you (social activities, friends, relatives): not by explcitly forbidding you to have these things, but instead by souring them, soiling them with bad evocations or memories. So I'm glad you appreciated Amaia's character arc, which was indeed to reclaim her love for the piano, but beyond that, to reclaim agency over herself, and to not succumb to Azaiah's domineering attitude.

Regarding Caleb, I won't lie, the outline went through a lot of modifications (for example, in the first version, Amaia just died when she threw herself out the window, so glad I didn't go with that lol), but one thing that had been there from the start is Caleb being murdered by Azaiah looool so he really never had a chance! But yes, with his character, I wanted to portray someone who isn't perfect, and still makes mistakes regarding his masculinity (obvious saviour complex , and of course, him thinking he's a fairy tale hero and confessing his love where Amaia's life is literally on the line), but I wanted him to recognise his mistakes and be a positive character! So I'm glad you were attached to him!

And for the finale, honestly, do you remember when I asked for opinions for the title in a previous devlog? I actually already prefered The Dragon Princess to Amaia and the Dragon at the time, but I was worried The Dragon Princess was spoilery loool, but in the end, I feel like it just makes the title very clever, so I was quite happy! But yes, after the original outline where Amaia just died, I had the idea of her turning into a dragon and carrying Happho's legacy, and I was most happy with it as I knew it was a much better idea! Although I indeed wanted her to bring her own thing, not to just be a Happho bis! But overall, yes, I'm VERY happy with the climax of the game!

But I'm rambling looool! Thank you so much for your kind feedback, Carrot, and I'm glad it's one of your favourite games of mine, because I think it has unexpectedly become a favourite of mine too!