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Glad to hear it! I’m afraid that the game is going to be largely linear. I’m a solo dev, and things get REALLY complicated really fast if you try to make branching paths that interact with each other. I’ve opted to make a more limited, but concise and manageable game. There are PLENTY of individual adventurer arcs to come though!

Looking forward to it, and of course keep up the hard work, LOVE the game so far! Still, a little codex just giving fun little details and potential easter eggs for the individual adventures that come through, even if none of it has lasting effects. But up to you. Like a bestiary for them. Nothing branch or side path related in the slightest, just a place to check out some of the sprites in the game and their enlarged and hyper and hyper+ sizes, and read silly details about their character.