And it's the third one of I recall right. Interested if it'll have a secretly indepth story like Growth Gambit.
SioxGWolf
Recent community posts
I think my biggest complaint is the difficulty in telling what scaling is affecting/affected by what stat, so more icons in the glyphs themselves would sort out the issues. It may already be cluttered to a degree, but it's hurting the clarity of knowing what is affecting what and harming the crafting system itself.
Also, I made a giantess gobbo so big that one surrender, and I am shot into massively negatives and she drains more each time I visit her. Would love a cinematic of her gobbo butt taking over or something fun of her being "thankful", or something, when I start hitting negatives, but no complaints having the battle view be the very bottom edge of her foot.
My only advice, if Linux is too far a stretch, is maybe switching to your operating system to something like Atlas OS, a lighter-weight version of Windows, which cuts out the slop, and I find the latest version quite agreeable. I wouldn't suggest it to everyone, but it might help. And good luck getting sorted.
Defiantly could use a better way to separate people out somewhat. And looking forward to the future features being teased. Looking forward to more preds, bigger preds, thiccer preds (more growth potential), maybe some fun interactions. (A wild pred one the game warns you to not spawn~ Hidden or otherwise. X3) Not sure how or what direction this game will go, whether unlocks will be a thing or it's just a silly little sandbox game. Or have a hunger mode Just fun to think on. Wonder what strength means?
Welp....managed to push the damn thing to a limit:
___________________________________________
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_manager:
Variable obj_manager.prev_menustatus(101857, -2147483648) not set before reading it.
at gml_Object_obj_manager_Step_0
############################################################################################
gml_Object_obj_manager_Step_0 (line -1)
I would love idea built around some size play, but I know troublesome a larger player or enemy model could be, requiring unique animtions or accepting silliness.
Still could be a neat concept, OR an item that can amp up enemies, one time boost or multiple after fulfilling criteria, which could be a good or bad thing for the player if they take it.
But I ramble.
I been playing it for a bit, and messing around practicing endlessly scaling in the compendium.
I find it odd, that despite stacking 20 Dragon bodies & 4 dragon claws, I still consistently roll no loot.
Also, I have this weird sitation that probably won't be seen in public, but my digestion effiecnecy is so high I cannot stockpile ANY fullness, even after stocking dozens of tails and fairy busts, and a few aprons and spam left quick. So effienctly it eats into my health some.
If ya making some potions, I love some size-altering ones, curves included would be nice. Either temp or (for harder to craft variety), that can be used both for lewd play, satisfying certain monsters, and the occasional puzzle. Same could apply to other ablities and the sort but gonna call out this one if ya feel like adding it.
And gobbo. (optionally being sat on).
Wish ya luck and see what else ya come up with.
Well, I know that I want to see some girls grow as I feed their booties, or give them new dialogue when they return back to them. Especially those who bring it up. I know it sounds difficult, but I like to be rewarded with my persistence trying to help them out through their issues, and give em a good time, obviously.
