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(1 edit)

Very nice so provided i have 2 enemies at a scene and i kill one that my player have locked on to, can i change the target to a different enemy by changing the variable targetNodeName to the name of the 2nd enemy as a value ?

Of course, you can manually change the target node's name variable, but for convenience, there’s an action included that automatically enables and disables the lock on the target node.

Oh okay, well noted,