Wow :), this exceeds what I had in mind by a lot. The demo looks amazing, and it looks really fun to play, which is the difficult part!
You are very talented, and I agree entirely with your idea of using as much Barkley 2 assets as possible. They look and sound good.
Questions, have you thought about any of the following?
- If Hoopz chooses to move, does it cost him Action points or anything similar? Does moving limit how much he can fire?
- Also, does Hoopz get the chance to evade enemy fire / strikes in any way?
- Have you thought about "friendly" or "neutral" NPCs participating in battle?
Nothing stops you from having a "party" of people that join you throughout the adventure. Maybe they give passive benefits/skills for use? Or maybe you can deploy them to fight alongside you once a battle starts?
If a fight starts, do you battle exactly where it started (for example: a cramped corner, or an alleyway), or are you transported to a bigger fictional area to do the battle? The demo you showed seems like a good size for fighting.
(Chrono Trigger just refocused the camera on the party once a fight began, since the party didn't have to move from their spot.)
Thank you for showing me your Demo concept! It's really nice to see cool game development like this.