Hey there, thank for the support!
Actually, I did think of doing something like that ( Not like Earthbound, but more like a regular RPG combat ), but I really would like to use most (if not all) existing assets. After seeing how many weapons, weapon animations and all different enemy sprites (moving toward 8 directions, all attack animations and such), hiding the player and/or having a static image for a enemy representation feels bad.
About Half year ago I think I made a simple prototype with a final fantasy 6 (minus the action bar) and I found it to be too boring.
With Hoopz being the only "party member", I had to come up with something to make it "fun".
Here is a somewhat old demo for what I came up.