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Hi, consider adding game versions as separate files — 1GB is quite big. I've played it a bit and encountered a few issues:

  1. The game scene camera seems to move slightly, and it looks like the canvas might not be adjusted properly to the resolution.

  2. The game menu runs at 400-700 FPS, but the game itself is stable at only 5 FPS, which is very low.

  3. You should update your combat controls guide—it says you need to use the 1, 2, 3 keys, but in reality, you switch with the "A" key and confirm with the "E" key.

  4. This might be due to the FPS issue, but the mini-games in the gym run too fast, making it almost impossible to press the keys on time. Even when I managed to hit them correctly, the stats didn’t change anyway.

Hello YuiYan! Thank you for playing the game.

I will separate files in different zips for next update!

1.  Resolution might be a problem form what I see in the image you posted, I need to test all of them again in case something got broken in any update.

2. That's a bit weird, because FPS usually differ only a bit form the ones in the menu and is the first time I see it.

3. I have double checked the image I show in Controls and it is exactly the ones I have in the game. (Unless it is showing you the wrong one, because I have QWERTY and AZERTY layouts).

4. I also think that is because of the FPS too. With only 5 it should feel unplayable.

Could you please share some info of your specs (keyboard layout, OS), what resolution you played and which version you played (32 or 64 bits) so I can try to investigate further and solve the problems? 

Thanks in advance.

My keyboard layout is QWERTY, Windows 11, x64 version. I didn't change the resolution—it was probably set automatically to 1280x720. However, when I tried to apply it manually to test, I just got a black window (the first screenshot). The other two screenshots show attempts with different resolutions.


Hello again and thank you for the info!

For the resolution, it always tries to launch in full screen at the beginning  but it is not doing it in your screenshot, right? (also the black windows happens for a second when applying the resolution change, but it should not freeze there).

I have been testing different things during this time and I found the bug that made the screen to not get covered completely but I can't find any of the other...  it could be a consequence of the low fps ( it probably is updating less than the 60 times per second it requires too and that may be the reason for the fast keys in the minigame, not being able to get your input correctly, etc).

Could you please try the 32 bit version? It's just to check if the JRE in the 64 bits is malfunctioning for some reason, because I don't have any other idea of what could be happening :(.

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Unfortunately, it's the same for the x32 version :(

Speaking of resolution, I'm not sure what's happening, because the highest available resolution is 1920x1080, and when I tried to set it (on both x32 and x64), it looked like in the third screenshot above.

It is really weird indeed...

 
What resolution does your screen have? I could try to add it so you can manually select it in the next update, but I'm not sure if that will fix the FPS.

I can also try to upload a version with the .jar so it can be executed with your own installation of the JRE, but again, I have no clue why is it working so bad :(.

i have 1980x1080, and there was an option for this

The game saves a config file in your Documents/Dipets/config.txt. Maybe it saved a wrong config for some reason and that's why the resolution is wrong... try to delete it and start the game again, it should generate a new one (I'm still investigating what could be happening).

It said: {"music":6,"ambience":6,"seffect":6,"width":1475,"fps":0,"talkingBlip":0,"height":829}, deleting the file didn't help. I tried to set the width and height to 1980x1080, but the window still had the size like on the configuration above.

I see. So the method I'm using to get the screen size is not working properly in your case. I will change that method with another one that can probably solve the resolution problem. I'm not sure if that can help with the FPS problem...

I am still working a bit on some of the other problems I found so I will probably have everything done by the end of the next week (around friday).