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Hello again and thank you for the info!

For the resolution, it always tries to launch in full screen at the beginning  but it is not doing it in your screenshot, right? (also the black windows happens for a second when applying the resolution change, but it should not freeze there).

I have been testing different things during this time and I found the bug that made the screen to not get covered completely but I can't find any of the other...  it could be a consequence of the low fps ( it probably is updating less than the 60 times per second it requires too and that may be the reason for the fast keys in the minigame, not being able to get your input correctly, etc).

Could you please try the 32 bit version? It's just to check if the JRE in the 64 bits is malfunctioning for some reason, because I don't have any other idea of what could be happening :(.

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Unfortunately, it's the same for the x32 version :(

Speaking of resolution, I'm not sure what's happening, because the highest available resolution is 1920x1080, and when I tried to set it (on both x32 and x64), it looked like in the third screenshot above.

It is really weird indeed...

 
What resolution does your screen have? I could try to add it so you can manually select it in the next update, but I'm not sure if that will fix the FPS.

I can also try to upload a version with the .jar so it can be executed with your own installation of the JRE, but again, I have no clue why is it working so bad :(.

i have 1980x1080, and there was an option for this

The game saves a config file in your Documents/Dipets/config.txt. Maybe it saved a wrong config for some reason and that's why the resolution is wrong... try to delete it and start the game again, it should generate a new one (I'm still investigating what could be happening).

It said: {"music":6,"ambience":6,"seffect":6,"width":1475,"fps":0,"talkingBlip":0,"height":829}, deleting the file didn't help. I tried to set the width and height to 1980x1080, but the window still had the size like on the configuration above.

I see. So the method I'm using to get the screen size is not working properly in your case. I will change that method with another one that can probably solve the resolution problem. I'm not sure if that can help with the FPS problem...

I am still working a bit on some of the other problems I found so I will probably have everything done by the end of the next week (around friday).

I think your avatar perfectly captures how you feel about it xd 

Good luck! Testing the project after implementing it solo was the toughest part for me, but it feels great once it's done. If you are stuck, just take a break and do something else, so you can come back to it with a fresh perspective

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Thank you so much for the kind words and the feedback! :)