I tried the latest build and I set my mouse speed to 1 and it was still kinda fast. 10 was incredibly fast, as it should be. If it's not too fast on your end, then there could be a WebGL bug. Perhaps you could divide the speed by 10?
Thank you again for sharing your experience again! Years ago I was aware that every browser handles the mouse speed in WebGL players differently, so I just implemented my old approach, but I don't know whether the browser handling or WebGL have changed if at all, so I will do a little research and attempt your suggestion of halving it again 😁.
I just played the newest version, and the mouse look speed is working great for me. I haven't noticed anything different about the scale of the game, so I guess that was a total success. Great job keeping everything together. I enjoyed knocking down the furniture to get to the dust bunny in Level 7. I think it would be nice if the furniture reset back to its normal position when you restart the level, so I can knock it down again. While not necessary, replacing the keyboard/controller prompts with actual images would look good. These are some public domain prompts: Input Prompts · Kenney. I think you should keep going. I can see Dust Bunny Sweeper becoming a complete (and maybe commercial) game one day.
Your feedback is the best! I love the Kenney assets, thank you for reminding me about their existence :D
I'm so glad the mouse speed adjustment helped, and that you enjoyed knocking down the furniture! I cackled so hard at, "so I can knock it down again." That's perfect! I completely forgot to reset them when I reset the level. Thank you for flagging that too.
Thank you SO SO much for the encouragement and feedback. It makes this fun stuff even more rewarding!