Thank you brotato. I couldn't have done it without the crew
Pretty Ok Games
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This was a entertaining simulator/management game. My camp, Okurrland, made it to Day 12 before I was left in inescapable debt. I have a few tweaks/suggestions that would take this even further:
- Goals for the player to strive to
- Limits on where you can place things (like houses can only be placed sand trails)
- The percentage next to the day progress bar was stuck at 0% (I don't know what it's for)
- A setting to change the camera movement speed, or the ability to increase it when holding a button, maybe shift
- Sound effects for the bears
- The ability to keep placing the object/material you last selected instead of having to click the button repeatedly
- Zoom In/Out with the mouse wheel
- I was unaware you could loop through the available characters during camp setup, so maybe an onscreen button prompt would be good
- Zooming out has no limit or an unnecessarily high one (imo)
That being said, I overall enjoyed the game. Here are some things I really liked:
- The eyes emojis over the bears
- The in game font
- The character models
I see the potential in this game, so I hope you keep updating it!
While you're in the head of a patient, you must turn around and click on the throat to travel down the stomach. When you're in the stomach, you need to hold the button to eat/steal the food from the patient. Ater that, you need to find a new patient to infect. You just have to go up to them and then click on them through the mouth.
I just played the version 0.4. I love how almost everything has a sound effect (jumping/sweeping into dustpan/level complete/crouching/etc). The Green dust bunnies in Level 8 are an interesting challenge, I ended up having to sweep up 10 instead of 6! Is there a limit to how many green dust bunnies can be created? One small suggestion is to have the buttons play a sound when you select/highlight them. I found this video to be the most helpful to do this through code:
I think having random spawn points is fine. I don't think it extends the gameplay that much, but it does add variety, even if only a tiny bit. I like the music and have no problems with it being on shuffle. The level where you're penalized if a dust bunny escapes sounds quite interesting, I can't wait to play it! I don't play Itch.io games on my phone, however sometimes, I'll take a look at a game while I'm out and I wonder what the gameplay's like because the creator didn't upload screenshots and didn't create a mobile html version. I say this to encourage you to add those optional on-screen controls that you're talking about. I appreciate you 2 appreciating my feedback.
I just played the newest version and that's actually where I wanted to start. I don't know how far you want to take this game, but displaying the version number in the settings, or just in the corner of the game, would make it easier to find out which version of the game the player is playing. As for my other feedback:
- Tables and chairs wouldn't respawn when I knocked them off of the platform. I would complete the level in a minute or less, but I never saw them come back.
- I think the respawn point should be anywhere but on the dustpan. When you respawn, you're probably gonna rotate around, so you might knock dust bunnies out of the dustpan. I know they're already accounted for, but it could be worrying for a new player.
- In Level 5, there was a dust bunny that kept respawning above the cracked tile. I was able to progress by crouching and then smacking the dust bunny by un-crouching to launch it away. This act of smacking falling dust bunnies could be an interesting mechanic tho
- I played level 6 with the bouncing/sensitive dust bunnies and it felt good, it almost feels like I'm playing golf and I have to be precise with my "stroke"
- I like the somber music in level 7. It fits the lonely space theme perfectly


















