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Unreality3D

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A member registered Sep 09, 2018 · View creator page →

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I really want to play this on the Nintendo Switch!  Would pay full price.

This is a game after my own heart, ridiculous concept, clever visuals, smooth mechanics.  Simple but fantastic.

That's so on brand for dust bunnies honestly.  I'm pretty sure that's what happens in my house too.

Seriously though, I'm currently having trouble with the tweezers code.  I got the PC rotations and camera panning and zoom in/out all working juuuuust how I want months ago, stopped to work on optimizing the computer model for web, and now... adding in a secondary on click action is proving to be a huge logic puzzle for me.  I will figure it out.  

In my typical fashion though, I've started procrastinating on the mechanics by shifting back to art.  This week I'm duplicating and converting what's become the "official" Dust Bunny suite of assets to DBO from Stoven Universe and Dust Bunny Sweeper: the ambient audio, the skybox color shift, the UI (and now of course the Kenney input icons and Open Dyslexic font).  

Just a heads up, I may update the WIP before the tweezers actually work, just to keep the momentum going.  Thanks for being so super cool and commenting on our projects!!

Thank you so much for playing and sharing your thoughts!  A lot of care and silliness went into this game ❤️

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THANK YOU!  We love to hear that you love things in our games!  

I did wind up having to add a limit to the dust bunnies because they threatened to crash my system once they got so numerous that touching each other was inevitable (and I admit to trying to record the hilarity anyway, damn the consequences!  I failed.)  I left in the ability for you to let them get WAY out of hand *for scoring, however.  Remember you can always reset the level 😁

I like the suggestion for a highlight sound, and I'm sure I have just the thing.  Much appreciate the video recommendation!  I also want to add UI animations.  The dust bunny theme demands that buttons be wiggly.  

Sadly the game IS to the point where it no longer loads on mobile what with all the bells and whistles.  I will try a few more optimization passes (I'm an optimize as you go sorta developer, so there's not a lot left to do, but I'm sure I can find something), but I'm not sure if all the sounds are going to kill my aspirations to add mobile controls or not.  

Cross fingers or whatever you do for luck!

We AIM to please!  Get it?  This is a game, where you have to AIM things?  

TAB IT IS!

(3 edits)

Love the feedback as usual, thank you!

Your description of the obstacles not respawning made me realize I wasn't fully clear about the decision I made to give you the ability to bring them back, but only by resetting the level (which also resets the dust bunnies, which now that I'm describing it I realize might be objectionable).  

That brings me to another question I've been meaning to ask, which is whether the random spawn points are nice or bothersome.  You specifically mentioned wanting a level select menu so you could replay various levels in the future, but if the dust bunny spawn points are random and only the obstacles and physical effects are predictable (and other challenges I have planned but not yet implemented, which I don't want to give away entirely but include a moving dustpan and more missing/broken tiles), will being unable to play the exact same spawn kill the joy, or extend the game play in a nice way?  

My thought was that re-randomizing the dust bunnies on level reset gives you the option to try a new pattern if the one you got is impossible.  I'm glad you encountered the infinitely falling bunny, because that was an unexpected thing that I liked and decided to keep once I figured out I could get creative to "free" it, but I felt that letting the player re-randomize the spawn points would help anyone who felt stuck by it.

While we're on the subject of randomness, how do you feel about the fact that the ambient audio playlist is on shuffle?  I love this set, as the songs are at times very lonely as you described the one you heard on level 7 (which I'm sad to say I can't identify because it's random) and at other times very upbeat, but they all remind me of a mix of my favorite video game of all time's music (Super Metroid), and the 70's-80's British Dr. Who TV show music, both of which are very appropriate to the bizarre outer space kitchen theme.

I am taking all your suggestions seriously!  I will consider your preference about respawning anywhere but in the dustpan, but one of the challenges I have planned is at least one level where you are penalized if a dust bunny escapes it.

And yes, it is by design that dust bunnies escaping is a "thing" because while ridiculous, this game really is inspired by real life events from my life with indoor-only cats, including the futility of sweeping all the furballs that accumulate, and how they are so light and fluffy that it's near impossible to ever clean them all up.  It is a daily occurrence where one of us sweeps our tile floors, puts the broom away, turns around, and DAMN there's still one loose.

I'm also currently working on a third Stoven Universe/Dust Bunnies product that is a tower defense-like which I won't spoil too much but involves more physics hilarity in the same vein of this game.  

As for how far I want to take this game, I definitely intend to add in a few more levels and challenges, and do a great deal more polishing before calling it done.  I'm also considering adding optional on-screen mobile controls, since the game runs ok on my old phone. 

I have probably said to much and this message should self destruct, but since we're still a super tiny indie dev couple team, it's probably safe to be a little revealing with our first players!  As always, thank you so much for all the great feedback.  It makes this work worthwhile!

Your feedback is the best!  I love the Kenney assets, thank you for reminding me about their existence :D

I'm so glad the mouse speed adjustment helped, and that you enjoyed knocking down the furniture!  I cackled so hard at, "so I can knock it down again."  That's perfect!  I completely forgot to reset them when I reset the level.  Thank you for flagging that too.

Thank you SO SO much for the encouragement and feedback.  It makes this fun stuff even more rewarding!

I fixed the whole scale debacle, and tried reducing the mouse speed a tenth in the process.  Let me know if it still needs tweaking!

Thank you again for sharing your experience again! Years ago I was aware that every browser handles the mouse speed in WebGL players differently, so I just implemented my old approach, but I don't know whether the browser handling or WebGL have changed if at all, so I will do a little research and attempt your suggestion of halving it again 😁.  

I implemented a mouse speed adjustment in the Settings panel!  I wasn't noticing the speed before, so I'd love to know if you feel this helps, or if I need to make it more extreme.

I am so glad you liked the red bunnies!  They like you too 🤩

I cannot WAIT to implement particles and sound effects.  That's one of my favorite parts!  THOON

Thank you again for your input!

THE JUICE WILL FLOW

Thank you so much for the kind words!  You give great feedback too.

Excellent suggestions as usual!  Really appreciate your feedback. 

Why you gotta be so right?  I've been really struggling with this virtual cursor implementation and... cursor freedom of navigation is really overkill for this.  I'm almost there though 😂  I guess I might have to use all this virtual cursor knowledge I've accumulated for another project!  Perhaps a kitty laser pointer chasing sim?

Noted!  Thank you :D

I super appreciate the additional info!  I like Xbox controllers too.  Mentioning the Input Actions gives me a good idea where to get started.  I will reply again with whether I get it set up or get stuck.

My goodness THANK YOU for playing and for recommending improvements!  These are great suggestions and we will look into incorporating them.  Do you happen to have a preferred controller that works well with WebGL?

Well that's just silly

Thank you for the reply!  Wishlisted the game on Steam.  The link https://bisaiah.itch.io/when-it-falls takes me to a password protected page, just so you know.  Looking forward to updates :D

I really enjoyed this, although I had to reload twice due to 1st not noticing how to open the inventory and 2nd due to a glitch where 3 customers came in at once and the text was garbled.  In my third play through the ending seemed to come out of nowhere, so I wonder if I was experiencing another glitch.  From time to time I had to click away from the game (got messages in another browser window) and I wonder if the game is set to progress based on time rather than interaction and maybe I ran down my clock while out of the game window?  Not sure, but I'm very interested to find out what's going on in this story, and I love the player interactions.  I would also like to be able to use my inventory for trades, but maybe I just missed out on finding out what the items I bartered for are used for.  Looking forward to seeing where this goes!

Effective.  Oof.

Love it so much, thank you!