The seventh episode of Jelly Brawl's devlog is out now!
Jelly Brawl is an upcoming physics based fighting game for mobile and PC.
However, for those of you who are more reading inclined or just don't have time for a video I've gone ahead and done a small tldr writeup for you here.
- I implemented my own input manager
Last week I finished local multiplayer however this was specifically setup for airconsole. This week I created my own input manager that handles input detection and player controls based on platform at compilation time. This took a while to abstract some of my airconsole code behind and handle detecting various controllers and mapping them appropriately but now that it's done I can sleep a bit easier.
- I made a new shader for the player characters
I got around to learning shadergraph and made a new shader for my player characters. I think it looks great and ties together the overall look of the game. Adding some more complexity and making the characters pop on screen.
- Remade/improved the current tutorial
Finally I went back and remade the old basic tutorial. This time I spent more time focusing on getting movement of player down and introducing key concepts before introducing enemies.
There currently is not a page active anywhere to follow development however, if you wanna follow development or support me, follow me on one of these platforms below:
My Twitter: https://twitter.com/ColeChittim
My Instagram: https://www.instagram.com/cole.chittim/
My YouTube: https://www.youtube.com/channel/UCZAyplO0M83Vq2knyq2STNw
Thanks for reading/watching =)