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(+1)

The theme was meant to be that in the end you timetravel back with new knowledge about the game and mess with the clowns to get secret endings. The dialogue stopping was kind of necessary due to some bugs around the triggers and to make sure the player would read the hints c: but i agree that it can get a bit annoying to wait for. Eitherway thank you for playing!

Ohh right, I thought at the end I was just repeating missions again