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(+1)

Hey, thanks for playing!

Yeah, this game and LittleGame were both pretty absurdly hard, but I hear the ending was worth it and that it pushes people to try harder.

I do love making parallax backdrops and maybe would have been able to make a decent one for this game, but there are some factors against it: The game is made to reflect NES games, which usually didn't have any kind of advanced backdrops, and there's a pretty huge chance the pixels wouldn't line up between the backdrops and the tilemap because the game is made in Scratch. Small things like that would risk breaking the kind of authenticity I'd managed to create for the game.

The game was completed in five days as a completely solo project, so I'm really happy no one's run into any major bugs yet. It's kind of a miracle.

Anyway, thanks again for playing and rating the game! I really appreciate the support and I'd love for you to play LittleGame if you enjoyed this.

Did you complete the full game? Just curious.

If you only played through until the game closed, open it again.

(+1)

I got to the part where there was an NPC but they are on a platform surrounded by spikes so I couldn't figure out what to do. Plus getting there is so hard I only managed about 3 attempts to get past it.

The inclusion of checkpoints would have been handy since the game is so unforgiving in difficulty :)

(1 edit) (+1)

Colliding with an NPC triggers some dialogue, then you just backtrack to the door in the center (your progress is displayed there if you look closely). There is something of a checkpoint system but it's not quite as blatant as it might seem. Something super involved just didn't seem necessary for something so small.

Apologies for my vagueness, but I don't like just saying the features flat-out, especially when my account activity is displayed for everyone on the platform. I think it ruins the fun.