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I came here expecting a silly, simple Booba game... and instead, i got a full-fledged adventure game that actually got me invested. Like, just looking and clicking at all the little things shows how much passion and love went into making this!

This game is legit good enough that i might buy the full version (and i almost never buy games anymore) - if it wasn't for one not-so-tiny- thing (no, i'm not talking about my character's chest size): the combat isn't turn-based.

Look, i'm sure some people enjoy the fast-paced action, but i'm not one of these people: i *despise* the feeling of time pressure.  I mean, you can't expect to give me something as intricate as a four-bubble-chain-swap system right off the bat and expect me to *not* want to carefully abuse it to set up ultra-wombo-combos.

So, Dev, here's a heartfelt request: could you please add an option for
turn-based
combat in the settings menu? It shouldn't be too hard or time-consuming, just freeze the enemy's attack timer and progress it by 1 second or so every time you make a move - and if it makes things too easy or difficult, there's always the difficulty slider to adjust things. The only complicated thing would be the combo system, but i'm sure it won't be *that* hard to figure out, right?
...i sure hope so.

EDIT: Well, i played the game for a bit longer, and, wow, i did not expect this much variety!
Though the new features make a turn-based combat system rather unfeasible... shame about that. But at least it's still fun!

Thank you so much!

I'm personally a fan of being overwhelmed by a lot of things and having to keep up with all of it as well as I can.
That being said, that's an interesting idea... I could make it so each click causes time to pass (= enemy circles to fill) a bit. It should be easy to do in fact! It won't be now, but I'll experiment with this. If it works well, I could make that an option. No promises, but maybe!

In any case, I'm glad you enjoyed it! Thank you again ^^

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That's amazing to hear!
Though i wonder how that'll work with shapes added into the mix.. then again, thinking about it, having to switch from puzzler to bullet hell due to an enemy attack sounds like it could be very fun. It would be much more chill than normal battles, as you can take your time to shoot everything down, so maybe it'll require cranking up the number of shapes to remain equally threatening? Then again, you can always adjust the difficulty slider for that...

Well, i'm looking forward to whenever you get around to releasing this  ;)

I'd probably leave everything else as is and simply present it as another form of easy mode. You could crank up the difficulty slider if it becomes too easy as you said ^^

I'll look into it!