I came here expecting a silly, simple Booba game... and instead, i got a full-fledged adventure game that actually got me invested. Like, just looking and clicking at all the little things shows how much passion and love went into making this!
This game is legit good enough that i might buy the full version (and i almost never buy games anymore) - if it wasn't for one not-so-tiny- thing (no, i'm not talking about my character's chest size): the combat isn't turn-based.
Look, i'm sure some people enjoy the fast-paced action, but i'm not one of these people: i *despise* the feeling of time pressure. I mean, you can't expect to give me something as intricate as a four-bubble-chain-swap system right off the bat and expect me to *not* want to carefully abuse it to set up ultra-wombo-combos.
So, Dev, here's a heartfelt request: could you please add an option for
turn-based combat in the settings menu? It shouldn't be too hard or time-consuming, just freeze the enemy's attack timer and progress it by 1 second or so every time you make a move - and if it makes things too easy or difficult, there's always the difficulty slider to adjust things. The only complicated thing would be the combo system, but i'm sure it won't be *that* hard to figure out, right?
...i sure hope so.
EDIT: Well, i played the game for a bit longer, and, wow, i did not expect this much variety!
Though the new features make a turn-based combat system rather unfeasible... shame about that. But at least it's still fun!