Seems like your version of LibreWolf does not support WebGL2. Or it's deactivated somewhere in the settings.
Yeah, looks like a feature to protect against fingerprinting. It’s a shame that Godot „crashes” however.
I couldn’t find an issue on it.
Yeah, looks like a feature to protect against fingerprinting. It’s a shame that Godot „crashes” however.
I couldn’t find an issue on it.