For a game this complex, I’ve got to say—fantastic work. I was genuinely impressed by how creatively you approached the game jam limitations and guided the player through the tutorial, and dropped us right into the action at the game screen.
At one point my mage got wedged between two tiles—but that didn’t stop me from casting fire and incinerating the pair of skeletons blocking the path. Honestly, that little moment made the encounter even more memorable.
Along the way, I looted two treasure chests and downed a health potion to restore my vitality before continuing the crawl.
Big kudos for the creativity throughout.
Just one small note: I found myself frequently looking at the bottom-right UI for the visual cue. It might feel more intuitive if that indicator were closer to the player character—it would help with timing spells or movement decisions. But hey, for a jam game, this is seriously impressive work. Great job!
