Hey, thanks again for the feedback! I definitely agree that more time could've been spent on the balancing of the game, as well as adding more buildings if we had the time. It was definitely made with a philosophy of airing on the side of a quicker game, considering it was made for a jam. That, and the fact that I think we could've done better explaining to the player the "Pocket Universes" mechanic, where you can run multiple monitors at the same time. Thanks again!