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(+2)

Hey! Again, a great project here, like the one made the last week ^^. It´s really incredible that you make all the structure, mechanics, visuals and coding in 3(x3) hours. For me, all worked fine, without any problem. The humour of the comments are a great great point, for sure.

I secretly love (and hate) this iddle games, but this ends soon. Maybe needs a little of adjustment, because when you notice where you get the more interests, gets easier to reach 10M (no more than 15 minutes, I think). But I guess is made on purpouse (not making a very loooong frustrating game). So, again, one of my favorites. This week there are some interesting projects!!!

(+1)

Hey, thanks again for the feedback! I definitely agree that more time could've been spent on the balancing of the game, as well as adding more buildings if we had the time. It was definitely made with a philosophy of airing on the side of a quicker game, considering it was made for a jam. That, and the fact that I think we could've done better explaining to the player the "Pocket Universes" mechanic, where you can run multiple monitors at the same time. Thanks again!

For me, using the monitors at the same time was intuitive. But you are right, maybe some info or feedback to the player to realize this…