It seems that you need some classes in Respect. You may never have thought about the fact that the developer is probably learning a lot while making this game and that he has the right to make mistakes, your life is not at stake AND that the game is currently in development so if you explain things in a constructive and polite way the developer will take into account your feedback to improve his game.
You are right And I apologize to the developer.
I was in a bad mood yesterday and obvious design flaws just really tick me off. But that is no excuse. I was being an ass.
I can forgive a dark game because some players like such an atmosphere...that is a design decision, But when it is a web page or something that is meant to be read but hard on the eyes...that is somthing that really gets my goat.
But the game does look very interesting in spite of it being, in my opinion, a little to dark. I tried to download it (It won't download for some reason) to give it a try and see that maybe, when it is actually being played, that it is not too dark, Then I can apologize to the developer and let people know that my initial opinion was wrong.
OK. I was finally able to download the game (funny that the itch.io client app wouldn't download it but I could download it from the itch.io website in my browser)
So I apologize to the developer again. The game is not too darkand it is very professionally done in the gameplay and pixel art. But I would like a bit more contrast between the units and the background.
One thing I would like to see added is an option to turn off mouse pointer edge scroll. The WASD keys are enough.
I deleted my original post because it was inaccurate and misleading for anybody interested in this good game.
Hi - thanks for this.
I am aware that the contrast should be bigger. Now that I am aware how the lighting affects the contrast I will surely be altering the colors, at least for the future tilesets.
About disabling the camera mouse edge movement - I will be putting this as an option into the game.