Extremely cool and can't wait to try it out! I've noticed one bit of weirdness that I can't tell if it's an oversight or I'm missing something:
When generating the Social Web, relationships are determined by comparing the character's numbers, right? Even-to-even = Purple (friendly), Even-to-odd = Grey (neutral), Odd-to-odd = Black (hostile). This however precludes characters from being friendly to one character and hostile to another - if the character's number is odd, they have nothing but enemies, if even only friends and acquaintances. This doesn't seem intentional, as eg. the Warlord role recommends a character "with more purple than black relationships". Am I reading this rule correctly, and if so, how would you recommend solving this issue?