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Ladygolem

3
Posts
A member registered Aug 13, 2018

Recent community posts

Right, but you still end up with an oddly skewed starting situation, no? In Vaults of Vaarn the similar system makes sense, since an odd number would represent a settlement in a perilous location. But it seems odd to have NPCs have only allies or only enemies at game start.

Extremely cool and can't wait to try it out! I've noticed one bit of weirdness that I can't tell if it's an oversight or I'm missing something:


When generating the Social Web, relationships are determined by comparing the character's numbers, right? Even-to-even = Purple (friendly), Even-to-odd = Grey (neutral), Odd-to-odd = Black (hostile). This however precludes characters from being friendly to one character and hostile to another - if the character's number is odd, they have nothing but enemies, if even only friends and acquaintances. This doesn't seem intentional, as eg. the Warlord role recommends a character "with more purple than black relationships". Am I reading this rule correctly, and if so, how would you recommend solving this issue?

Maybe I'm missing something, but does the cult actually have anything to do with the demolition order? Stopping the cult doesn't seem like it'd have any effect on the building getting torn down, so it's weird that Dyl4n would pay the pvnks for it.