Really? i had and still have a lot of trouble going through that map, well the shadows sychronize because even tough you started earlier in one run in the next run, that "earliear" run will wait for the 1 second cooldown before it starts moving, thats so you have time to get out of the initial ghost zone, i guess the only real way to fix this is instead of being a cooldown on start to be a cooldown where you can't take damage and the ghosts start with you (in wich case might be a little more confusing for the player)
when the voting phase of this jam finishes ill see if i can fix those issues.