Great game mate, only issue i have with it is the optimization, im running on a 1050 ti with a ryzen 5 5600 with 16gb ram and it runs slide show, besides that the gameplay is great
Motivatedclock
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Really? i had and still have a lot of trouble going through that map, well the shadows sychronize because even tough you started earlier in one run in the next run, that "earliear" run will wait for the 1 second cooldown before it starts moving, thats so you have time to get out of the initial ghost zone, i guess the only real way to fix this is instead of being a cooldown on start to be a cooldown where you can't take damage and the ghosts start with you (in wich case might be a little more confusing for the player)
when the voting phase of this jam finishes ill see if i can fix those issues.
totally agree, level 3 din't had that issue as it was a tight space, raising the ghost speed and decreasing the amount of attempts needed is a good idea to avoid exploits and keep the difficulty level but it would bring more issues for example with faster ghosts players would have enough time to just wait in a corner while they end their run, also when i was building i tought that a fun gameplay would come from the great amount of ghosts on the screen, i think that the best fix for this issue lies in level design making it so you can't avoid ghosts by just being fast
Btw the 4Th level is the last one

