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(+1)

Yeah I was aware of the mechanic, but kinda wasn't able to perform it well.

Oh I thought I missed that part with the queen, but it felt weird going back the level so I went to the right instead...

Thank you so much for the feedback! I have been thinking about this mechanic and I do want to change it a little bit after the voting is over, just for the sake of completion. I think the flying animation transitions could still use a lot of work (I do think they work well, but they could be even better) and the owl doesn't need to be powering through by flapping her wings all the time, maybe she could only flap once in a while. But that might confuse the player even more... I'm going to have to think about this a lot, anyway, thanks again!

(+2)

I just wanna say that I liked the mechanic. Fast movement is very satisfying. But I think one of the issues is that the level is small for the movement. When the movement changes to swooping and the model changes the player has very little time to direct the movement - you have some intuition how the owl flies by default and mid movement it changes -which is cool, BUT your brain has like a tenth of a second to familiarise themselves with how the movement works.

But hey. Great mechanic nonetheless, its just a skill issue :P