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Have you thought of implementing height or normal maps to the shapes? I could imagine it would be hard since its not a 3D object, but it would lift the possibilities of the use-cases alot!
Thanks if you find time to answer - Amazing tool, props! 

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Oh that's actually a really good idea! It would definitely help in applying lighting and stuff. Unironically one of my favorite suggestions so far. I have a big list of things I want to add, so maybe I'll go and work on that sometime soon in the new godot versions.

Thanks and glad you like it!

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I tried implementing some amazing results from your plugin into my Love2D game with some hand-made normal maps... I got my own "import to blender - model the pixel art - shade with normalmap" pipeline, but indeed, adding normalmaps or height maps to the plugin would create alot of possibilities!

Yoo that looks REALLY sick! Wow, the normal maps really help elevate the sprites. Definitely gonna consider adding them yes, thanks for showing me!