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(1 edit)

Based on the screenshot, your game looked similar to mine, so I checked it out. After some initial confusion, it was fun enough to keep playing until I won! Some feedback below.

  • I wish the victory screen was cooler :)

Playability:

  • Maybe it's meant to be more of a "remember your surroundings" type of game, but I felt like finding the castle was relatively tedious. Since there is no indication of whether the player has been somewhere yet, and the terrain is relatively monotonous, I probably ran in circles twice before spotting the castle. Perhaps a fog-of-war over unvisited terrain could help?
  • I didn't find a way to see how much morale/fighters and regeneration enemies/castles/bandits have, which makes it difficult to estimate how many fighters you should bring to the siege and whether it's meaningful to retreat and attack again after recovering morale.
  • As a consequence of the previous point, I won the default-seeded level in a very non-roguelike manner by restarting multiple times and using the knowledge about villages and castle location from previous run :)
  • Allowing towers/enemies/bandits to attack each other would make escaping more fun.

Bugs(?)

  • It seems like the character can't swim, but for non-default seeds the land could consist of several islands, and worse yet, player can start in the water and be stuck forever.
  • The inputs tab at the configuration screen seems irrelevant (claims mouse keys fire, etc.)
  • If a peasant or wildlife moves into you, a weird tab appears below with a letter G on it, letting you "pick up" the unit.
  • The fields never seem to run out of HP.

Thanks for playing and for the feedback!

No it wasn't intended that way. I wanted to implement some sort of fog-of-war or mark already seen locations on map even outside FOV.
I can see how displaying stats would be useful. That said, everyone currently has 1 morale regen (though castle and enemies have more than 100 max morale) and you can outdamage a single enemy by running away and attacking again after healing.

Agreed about infighting and victory screen, I would definitely consider adding that if I update the game later.

I actually did implement a check to make sure that castle spawns in a location reachable by player.  But I'll try some more seeds to make sure it works properly.


Also, I'll make sure to play your game. It looks interesting and I'm a fan of HoMM series.