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(1 edit)

General updates

It's been a little while! Since last month there's been quite a few updates and optimisations to the Talo Godot plugin including:

  • Extending `RefCounted` instead of `Node` for better memory management
  • Significantly improving typing by preferring to return internal classes with strictly defined properties
  • New signals for when game channels (our socket-based way of sending messages between players) are joined, left, deleted or their ownership is transferred
  • A new signal for when a Talo Socket error is received, allowing you to gracefully handle situations like rate limiting or invalid data being sent


Game stats updates

In addition to this, our game stats APIs have been significantly improved with the following additions (available for our Godot plugin and Unity package):

  • You can now fetch available stats for your game via the stats API
  • Stats now have history and you can fetch this for an individual player or globally
  • Stat history can be filtered by start and end dates
  • Global stat history contains metrics about the global value like the minimum, maximum, average and median values during the filtered period

We've also written a short guide about how to track stats in Godot games using Talo which you can find here.  The Godot and Unity game stat docs have been updated to include these new APIs.


Leaderboards overview

For anyone curious about Talo's leaderboards we've also published a YouTube video with a quick overview of all the leaderboards features and demos: