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I understand that deciding when to stop buying and start raw scoring creates a tactical tension, but imo it's an unfun incentive. The player wants to keep building the engine. If the point of a run, the total score of a run, was the cumulative score rather than the net minus expenditures -- or even something like highest single turn score -- that would be pushing the players in the direction  where they have the most fun, where they want to go most.

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Hey there, thank you for the feedback. The full version of the game will definitely have an endless mode and other game modes that should scratch that "build the engine" itch more.