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morsesans

59
Posts
1
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A member registered Aug 07, 2023

Recent community posts

played through again. the last three upgrades didn't display the required numbers

You're just two years too late to just be able to email the guy whatever you wanted to talk about. Sorry.

I got "max bees" while at 16/20. They were still able to increase via the 90-second upgrade

c'mon don't pretend, you've done better

hmm well ok i got 176 on my first try without seeing the "rage" mode

the upgrades sometimes don't light up when available and sometimes do light up when not available

I think we'd all like to admire our guy and his stats, and rotate him, when a run finishes (win or lose)

I just obtained a second 4-leaf clover naturally, and thus can now see that none of my previous "duplicates" on it worked. I did it three different times.

I've taken several "duplicate the chosen stackable" type upgrades. There's no indication that I can see of whether I now have multiple of these things.

I seem to have to click my crystal ball a dozen times before it activates.

what is a chest? I got an artifact that shows me "nearby chests". Sometimes a cell indicates "nearby chests". The levels simply go as usual. Where's the chest? What's the chest?

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it is random. from your fridge. which contains four pizzas to start the game.

if you have two pizzas out, you either end the day or risk losing the day.

I think the poison gas is really strong, it never goes away. setting it early at exit and choke points adds up to not just tons of damage but also greatly reduces how often you have to chase someone with trash. let them run, they're not making it

incredible game, one of the best on itch

sweet game

purchasing an upgrade in the middle of a level resets the level

8 rounds later, 10,800

love this. my classic high score so far is 9900

oh of course i didn't think of that

I've got the first seven islands unlocked and built. However all my trains are full of yellow goods with no more place to deposit them. I don't really understand what I can do here. If I remove the trains and put them back, they still have the yellow goods. Is this a softlock?

Incredible game. My main feedback is that this really doesn't need to be positioned as a "rougelike" and a "deckbuilder". These tags are at best true in a really flimsy and uninteresting way. Those genre tags are not really relevant to this game, and the game is not really relevant to those genres.


Or, maybe the full release will justify it more, I don't know

you make four piles of four symbols. each card is a symbol and also shows you which other symbols may be placed on it.


what's missing for you

played again today, nice updates. game crashed again a second or two after the ring of orbs appeared.

just played again, 146

Ok then I'm claiming the high score at 104

got it, 0 tool use 0 rerolls. (yes you're right i got aquifer first)

seems like Escape Rope should read 3 OTHER actions, for clarity

ok then i'll do it

Won with 0 rerolls (and the lowest "tools played" posted so far, although someone could get 0 if they tried of course).

Now that I know the final goal is 300 in 6 turns I can play tighter in the future

phenomenal game by the way

it's really easy to misclick when a card wants you to select another card... i'm two days and many runs in, it's still happening a lot, it kills runs. just increasing the visual distinction of a currently selected card should help

i'm playing on firefox and have noticed 0 issues

seems to logically want to be a turn-based game

I understand that deciding when to stop buying and start raw scoring creates a tactical tension, but imo it's an unfun incentive. The player wants to keep building the engine. If the point of a run, the total score of a run, was the cumulative score rather than the net minus expenditures -- or even something like highest single turn score -- that would be pushing the players in the direction  where they have the most fun, where they want to go most.

I honestly prefer this character model, by a lot. (also these card frames)

I'm clicking "tuesday the 2nd" every month... that's not quite how calendars work

Workout upgrade with no options

noticing that my chest has the lowest gains and yet looks the most disproportionate

How do you use X-cost cards? I click or drag them and they just cast for X=1

you did a great job