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(+1)

Class Update:

I made the Psycho class able to mind control, there's some thing I still need to finish, but it's looking good so far. 

How the Psycho class can use it's powers:

  • Make opponent shoot themselves
  • Make opponent use Plasma Cutter
  • Make opponent spin chamber
  • Make opponent give item
  • make opponent throw away item (might get rid of this one)

The Defense syringe will only be for the Doctor class. speaking of which...

Item Update:

The Defense syringe, will defend both you and your party member. The reason for this is well... RPG Maker limitations. It's hard to make your party member use items by themselves with the event system. Also lets say you both get defense, if one of you get shot, the other keeps their that defense until shot. Keep in mind the defense syringe effect is meant to go away in 2 turns, but that can be negated if on of you is already shot.

In short, when you use the defense syringe, if protects both you and your party member from taking damage, but if one of you is shot, the other gets to keep the defense. 

Also it doesn't work if your at full health.

(+1)

Implementing things like this is probably possible by scripting.
I'm not sure if you are already scripting or not, but it is something that can be incredibly helpful; especially for you who are making two versions of the same game. (you can copy-paste the code)
The first game engine that I ever used was Game Maker 8 and it had an event system. From my experience, event system can be a bit annoying when working on bigger projects.

Anyways... ...also it can't be healthy to use the same syringe more than once! :P

(+1)

Unfortunately I cant port the same code. VX Ace uses their own version of Ruby. While MV uses their own version of java script. This makes it hard to port over scripts. Maybe I could find separate plugins for both of them however. Like the "Yanfly" plugin. Yanfly has one for ruby and Javascript, and I think they work the exact same, so I could just use both the ruby and Javascript. However, some plugins don't work the same.

It's also funny you mention that about the syringe, haha. I'm thinking of maybe changing the design, or making the name "electrical syringe," as in, the syringe can travel through your opponent with electricity. Idk, might just change the design.