Class Update:
I made the Psycho class able to mind control, there's some thing I still need to finish, but it's looking good so far.
How the Psycho class can use it's powers:
- Make opponent shoot themselves
- Make opponent use Plasma Cutter
- Make opponent spin chamber
- Make opponent give item
- make opponent throw away item (might get rid of this one)
The Defense syringe will only be for the Doctor class. speaking of which...
Item Update:
The Defense syringe, will defend both you and your party member. The reason for this is well... RPG Maker limitations. It's hard to make your party member use items by themselves with the event system. Also lets say you both get defense, if one of you get shot, the other keeps their that defense until shot. Keep in mind the defense syringe effect is meant to go away in 2 turns, but that can be negated if on of you is already shot.
In short, when you use the defense syringe, if protects both you and your party member from taking damage, but if one of you is shot, the other gets to keep the defense.
Also it doesn't work if your at full health.