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Seems the fact that the player needs an empty hand for a lot of navigation and the fact that the player sometimes gets things stuck in their hand has collided. I don't want a softlock to be this easy.

Part of the design philosophy is to have all crafting, building, etc. be done in the world, not in a menu or inventory.

Being able to destroy blocks (not just pick them up) is a somewhat exclusive ability, currently only possible with the destroyer. I am leaning towards a destruction option since its a punishment for getting in a poorly planned predicament.

Expect something in the next minor content update. For now, the <reduce> cheat should save your saves.

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Maybe make it so that the welder/unwelder can destroy those large blocks, but turns it off for a time (so you can't just exploit it to save time).  The bigger the block, the longer your welder gets disabled.  The only point in destroying blocks is to save time anyways, as far as I know, so if you make not using the destroyer a big time sink, it still makes being stupid a punishment without being exploitable.