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Hard Art Experience

6
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A member registered Mar 08, 2020 · View creator page →

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Not sure about a tutorial, per se, but I was going to implement an in game help that explains the controls. I could briefly explain the canonical way to create a shortsword, plus some different principles as well.

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Haha, yeah, I realized I made it a bit too hard with the recipe obfuscation. Newer version I'm working on gives you the health potion recipe from the start, and drops are way better too, so that helps some, I think. For the text box thing, you can double click it to do text entry instead of the scroll, but I suppose that's not clear. Maybe some more tooltips would help? I had hoped the text description of what you were doing to the materials would help people figure out that you need to switch the materials with the numbers below, but I suppose that didn't work.

I have considered recipes between runs, as I thought it might be annoying. I did not have enough time to implement it anyways, but you're probably right, there should be some meta progression there. Thanks for playing!

Couldn't equip anything once I picked it up, I could unequip what I was wearing though. Mage class seems pointless, given how there seems to be no way to cast spells. To be fair, I was running it through WinE on Linux though.

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Maybe make it so that the welder/unwelder can destroy those large blocks, but turns it off for a time (so you can't just exploit it to save time).  The bigger the block, the longer your welder gets disabled.  The only point in destroying blocks is to save time anyways, as far as I know, so if you make not using the destroyer a big time sink, it still makes being stupid a punishment without being exploitable.

It does seem to be fixed, indeed.  Now idiots like me can get stuck without a get out of jail free card.  Just a joke, but I would recommend maybe adding some way to automatically process dirt that you chunk out (but still make it so you have to mine ores and all that).  It is possible to destroy a save by getting stuck in a hole with a giant block and nowhere to set it down.  Example, here - I am not capable of placing down the block where I was, Jumping up and placing it above the world, and it's too big to fit into my backpack.  As far as I'm aware, I've softlocked myself.  Now, I'm not saying you have to fix it, but it is a possible problem you may not be aware of.  Anyways, keep up the good work with the game.


Holding a block in your hands that can't be stored (like a large chunk of dirt), and then saving and exiting the game destroys the block.  Useful if you get stuck because you're a dummy, but still exploitable and a bug, I think.