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This was really cool, the design were well done, the destruction was great, and just generally the game had a fun arcadey feel.

The only main issues I had was sometimes the game would get really laggy without any obvious reason why. Even more strange is the framerate improved when smashing a building, so there's definitely some optimizing to be done there. But ya know, jam issues.

I also think it would be good if there was a way to heal, maybe by eating some of the humans or something. Because I never really made it all that far without getting ground down by the tanks.

Also more of a subjective take, but I don't like the film grain effect, or motion blur. Disabling those or giving the option to disable them would be a good idea.

Overall though there's a lot to like about this, excellent work!

(+1)

thanks for trying and thanks for the detailed feedback! I def had animations for eating and some behavior prepared but it didn't pan out in time for the deadline (i wanted to be able to eat the humanoids as well as the trees, as a beetle would probably prefer full organic)- I also wasn't able to implement display options which would probably help a lot (like camera cycling, etc.) but certainly the post processing adds a lot of less necessary weight. I ultimately left in the post process stuff because I was watching a bunch of old kaiju flicks in the background while making this and wanted to get into the spirit of those films from that era (so I tried to match with LUT/grain/vignette) but the ability to disable those is def in the mix if I revisit this at all, especially when it costs performance and for people who prefer without (which is probably most people tbh hehe). Thanks again and cheers!