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(+1)

Thanks for playing and the feedback, some jams are more “make a good game” but this one was definitely “learn a bunch” so these details are super valuable!

I hadn’t realized the issue with rebinding ui_confirm, definitely need to fix that! And a good reminder I need to do a more thorough pass on all of that.

Looking over the code and my notes, I literally have a todo of “reset counter on restart” but didn’t actually put that in, whoops!

I also have been meaning to look into background loading, the hitch annoys me too, maybe that’ll be my post rating research project.

This jam had a huge learning hurdle where I seriously leveraged blender for making the level, which was great but wasn’t able to get everything working quite right so many corners were cut. Blender has an amazing procedural system, geometry nodes, that I think will be able to help me automate a lot of “metadata” for the level, like adding “valid player volumes” to recognize when you get into a bad space. As is, I had to settle for the “Emergency Reset” button in the menu and the not-very-accurate breadcrumbs tracking system. Again, more tech and less game, one day I’ll get to the gamey-part!

Thanks for the game refs, I loved F-zero, drawing obvious inspiration and haven’t heard of those.

Again, I really appreciate the details here, thanks again for it and playing!

one day I’ll get to the gamey-part!

As a counterpoint to both of our entries this jam

Float: https://itch.io/jam/godot-wild-jam-79/rate/3417319

all gameplay, no frills