Great job! This was a very polished little game. The art and sound were great. The story was good too, if a little rushed (understandable for a jam game) and a bit heavy on the explicit statements of "I'm growing too" (this is a very good case for show-don't-tell, but I get wanting to be explicit for the theme). I went for all endings and really enjoyed that you get the same story but different bits of character lore depending on which plant you grow.
The accessibility options were nice to see, and I'm happy there was controller support.
I had the "Badass Detection" option toggled on for my first playthrough, but I'm not really sure what it did.
The weakest element for me was, unfortunately, the gameplay itself. In the first one or two stages, you can just afk until the wave ends, and in later stages you just walk in a circle until the wave ends. Basically just waiting either way, which made going for all endings rather tedious.
I also found a bug when replaying where the first wave ends pretty much immediately on picking up the first drop and then you feed your plant hundreds of pickups. It looks like the pickup counter from the last wave of the previous playthrough doesn't get cleared when starting again from the beginning. I had to refresh the page each run to start fresh.