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What a joy to play, that was cozy as heck! You've clearly put a lot of care into your sprite designs and story. Loved the animations for the player character, and the designs of the various monks and creatures. The mushroom king's sprite was especially a standout for me. I'm also going to need a whole spin-off about Brother Jimbo, because how did a former mob boss ("who wants to know?") wind up as a monk lol? 

Generally I found it clear how to progress in the map, and your layout made it easy to see points of interest to come back to. In terms of player movement, it would be nice to have more fluidity/control, but because the world wasn't very challenging, it didn't bother me much (i.e., it didn't cause me to die in frustrating ways). My only other note would be that compared to the way the green and blue keystones worked, the red one felt a little disconnected, since you (I think?) relied on nearby rats to chew through the vines, and so you could activate the red pedestals before getting the red keystone itself. 

Huge shout-out to you for the amount of effort you spent writing unique dialogue for every NPC...like, WOW - and let me tell you, I talked to every living being. I lived for the non-stop mushroom puns and THE TOXIC MUSHROOM...perfection XD. Also, doubling back to talk to that one hard to reach flower, just for him to yell "POLLINATE ME"? This is the content I crave haha. 

Awesome work! <3

Thanks a lot! Besides the creating the art, one of the things I enjoy the most about game jams is just taking the theme and trying to just let my brain go and see what happens. Honestly I think a spinoff about Brother Jimbo would be pretty funny! I think I would have to make a better non-rushed version of this game first though, to set things up more clearly. And for the keystone abilities, it didn't exactly turn out this way but I kind of wanted the player to be able to do a specific area's ability for free in that area, but after getting the gem you get the ability to use it in the the other areas. That turned out to be more complicated than I could really do for this jam, but I actually think it would make for some interesting puzzles.

Ahaha I had so much fun thinking of what all the NPCs would say. They have their basic needs met like food and water but each type of creature can't live their lives to the fullest. I really appreciate your comments! :) I've been trying to think about ideas for what I'm going to do next...

(+1)

Ohhh that makes sense, re: the ability usage. I can see how that would be complicated to convey. Maybe a wearable you get when you enter the area, that you have to give back before leaving? Curious to see what you do if you decide to update!

I look forward to the release of Brother Jimbo, Toxic Mushroom, and the Terrifying Pinecone Thugs: A Mob Tale XD (seriously, those pinecones had very threatening auras)