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Appreciated! Yeah too many summons can break the game, and we haven't figure out how to fix it yet. And instant resolve (or even faster speed) is on the agenda; it just takes a lot of work since the game is originally coded assuming that there'll always be a delay between each action!

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alriiight awesome!

And regarding the duelist dying, is that just supposed to happen? like, there's a hard cap on how much power a unit can have and it just dies if it goes beyond it?

That's likely integer overflow. So when the duelist's life exceed 4,294,967,295 it'll become -4,294,967,295 instead and instantly killing duelist. It's definitely not intended but it's a interesting and somewhat amusing interaction, and it'll be tons of trouble to fix so we decided to leave it for now!

hahaha gotcha