Fiest off. This game is so goooooooood! genuinely obsessed with this. The vibes, the mechanics, the synergies. It's all so friggin cool.
Now i had a bit of an issue and i'm not sure if i should be happy or sad :,)
Basically, i made an adaptive duelist+familiar type of combo, and then created a line of defense with beekeeper that is SO MASSIVE even if a labyrinth separates the duelist from the familiar the duelist still has time to grow to the necessary power to wipe out all enemies, even with his little 1 hp they just can't reach him in time.
But then i reached a battle where
The duelist just... exploded??? i think he died from having too many stats???
But i was like "it's ok i still have my bees and 2 incarnators"
But then there were so many bees, in combination with 2 hell hounds that would make the camera go back and forth between large amounts of dead bees to show me the living ones when they acted, that i think the game just froze. It's weird cuz the cards still get highlighted when i hover over them, and pressing the pause button doesn't do anything at all, "pause" doesn't even appear in the screen.
Which brings me to a question: do you think you would implement a button next to X2 speed that would be like "automatic resolve" or something, for situations where there is so much going on that you can press the button to freeze all animation and have the game just calculate the outcome of the battle. I don't know anything about informatics so i don't actually know if this makes sense.
Uhm, thanks for reading all that haha
Good luck with future development!