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Idomido

5
Posts
A member registered Mar 28, 2025

Recent community posts

Aaah i see. No worries, it might feel somewhat frustrating in the moment but ultimately once I reach a build that could go on longer than my lifespan I think I can call that a win and move on with my life haha ;)

Good luck with development, I love this game so much!

Hellooooo

I ran into something odd, and since I was deep into infinite mode I'm thinking there might be a chance I missed something about this particular enemy's ability, in which case just ignore this post haha.

I had an adaptive duelist+familiar build, having given said familiar the dragoon ability and the adaptive aspect+ the ability of the paladin(?), lots of beekeepers and hellhounds at the front, all the important pieces held down with nails, the type of build that makes you confident it could go on into infinity even when you know it's not mathematically possible. And then I go into a hunt against the free company and while all the small units dealt 1 damage to the palisade no problem, the familiar wasn't able to?

Again, I apologize if that's actually how the ability works, I admit not reading the abilities of the bosses post dragon as often as I should haha.

hahaha gotcha

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alriiight awesome!

And regarding the duelist dying, is that just supposed to happen? like, there's a hard cap on how much power a unit can have and it just dies if it goes beyond it?

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Fiest off. This game is so goooooooood! genuinely obsessed with this. The vibes, the mechanics, the synergies. It's all so friggin cool.

Now i had a bit of an issue and i'm not sure if i should be happy or sad :,)

Basically, i made an adaptive duelist+familiar  type of combo, and then created a line of defense with beekeeper that is SO MASSIVE even if a labyrinth separates the duelist from the familiar the duelist still has time to grow to the necessary power to wipe out all enemies, even with his little 1 hp they just can't reach him in time.

But then i reached a battle where

The duelist just... exploded??? i think he died from having too many stats???

But i was like "it's ok i still have my bees and 2 incarnators"

But then there were so many bees, in combination with 2 hell hounds that would make the camera go back and forth between large amounts of dead bees to show me the living ones when they acted, that i think the game just froze. It's weird cuz the cards still get highlighted when i hover over them, and pressing the pause button doesn't do anything at all, "pause" doesn't even appear in the screen.


Which brings me to a question: do you think you would implement a button next to X2 speed that would be like "automatic resolve" or something, for situations where there is so much going on that you can press the button to freeze all animation and have the game just calculate the outcome of the battle. I don't know anything about informatics so i don't actually know if this makes sense.

Uhm, thanks for reading all that haha

Good luck with future development!