Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Very ambitious for a gamejam. The environment was very well made, but I don't think the gameplay showcased in in the best way. The light puzzles were alright, but kind of convoluted. The first one I found easy, but then the ones after that behaved differently? Or maybe I was just being dumb. Wasn't the third room without a puzzle? At the start I was also very confused because I thought that the light tablet had bugged because there wasn't any indication of it doing anything when pressed. I also didn't realize to look for a key straight away. By the way why didn't you just make the other doors closed as well. Why have the darkness suddenly kill the player? I see that I've complained a lot, but that's because I really cared about the game. It was very well made. Great job.

(+1)

The light puzzle after the first one had a different pattern, yeah. It affected lights diagonally adjacent to the light you were interacting with.  I also get the thing about the console a lot. If I had the time I would have looked for sounds to use  to alert that a change was made, but could not because I stressed out on time. If the game had the lore I initially planned for it to have, the darkness mechanic would have made sense; there is a monster that killed your friend while you were in space, and it is trying to kill you, and it is only alive in the dark. If you would like any assistance on the game, here is the Walkthrough. https://www.youtube.com/watch?v=K6WucsdJnaQ&t=171s

And also thank you for the kind words. I hope to remake this with my own assets and with a larger diversity of puzzles, as well as (hopefully) some cool ass lore.