Really enjoying this 2d6 system, it fits my plans perfectly and isn't overpowered.
Any plans to include a sample bestiary in the future?
Hello renaak, thanks a lot for the comment, I'm glad you're enjoying the game.
Yes, I do plan to add a bestiary and also some adventures examples in the future.
One example/template of an enemy I created for a urban city campaign I've ran recently:
Stoll, the Vermin: vermin human/monster: wants to control the trade of Purple Lotus, illicit drugs/beverages and to exterminate the gang of the Visionaries.
20hp, 3x actions per turn
Resistances: physical/magical damage
Weaknesses: blunt damage/destroying his nest
Special skills:
1- crawling vermins: 2 damage + 1 damage per turn until removal;
2- poison cloud: 2 damage + disadvantage +1d/round until saved by RES (8+);
3- vermin arms: 3 damage to 2 targets;
4- insect cloud: full darkness/blindness in the area.
5- regroup/regen: new vermins come from all directions, if not dealt with: heals 2d6 to Stoll.
6-rotting heart red worm: goes straight to the heart in 1d6 turns and may instantly kill the target.
Rewards: Vault Key (located in area 8).
Some more examples/templates:
Death Knight: commands skeletons;
HP 45; 2x actions;
Skills:
-Fencing x2: 3 dmg;
-Bone Prison (3 uses): imprisons characters;
-Reanimate dead (3 uses): summons 1d6+1 skeletons (HP 4, 2 dmg; weak to bludgeoning).
-Revives: after 3 turns if remains are not purified, destroyed or burned.