Some more examples/templates:
- Skeleton: HP 4; 2 dmg; weak to bludgeoning.
- Ghouls: HP 10; 2 actions; 3 dmg + paralysis (8+ RES TEST).
- Blue Frogmen: HP 6; very stealthy, captures victims; only attacks if with superior numbers; javelin: 2 dmg; blowgun dart: 2dmg + poison (7-9 disadvantage on next test; 6- paralysis for 1d6 turns).
Death Knight: commands skeletons;
HP 45; 2x actions;
Skills:
-Fencing x2: 3 dmg;
-Bone Prison (3 uses): imprisons characters;
-Reanimate dead (3 uses): summons 1d6+1 skeletons (HP 4, 2 dmg; weak to bludgeoning).
-Revives: after 3 turns if remains are not purified, destroyed or burned.