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I would suggest to remove the chance of miss of certain skills like stuns and silence. Most of the times missing these skills equals dead. Sometimes enemies cast multiple times in a row without a colddown.

The defensive shield should be buffed, getting crit 2 or 3 times in a row feels bad and a waste of turns and fury. Or at least make crits generate more fury.

Feels like the most efficient way of playing the game becomes avoiding combat most of the times.

I think the challenge should be in the order you use your tools and not in having luck That your tools work when you use them.

Also there should be a way to swap talents, you can get stuck for taking talents in the wrong order, and the game never hints when a silence or stun will become useful. 

I would like to have more items on the vendors to spend my money, a better weapon progression and consumables like anti venom or fire resist potions or buffs like scrolls.

Another thing I noticed is the lack of a "consumable" tag on items that have limited use.

These are some of my concerns with the game. The game looks great, but the combat feels more punishing and RNG than the original Murloc. 

Hope my feedback can help, I'm wishing to play the other classes :)

P.S. Serpents are BS.

Hey! 

Thank you for playing, I think some of this is getting the balance between difficulty right. The original had a very simple set of strategies that worked all the time for every boss which I working hard to move away from, so in that respect the game should be more punishing!

As of the lasts patches I have reduced miss chance already, I think one of the next steps would be to buff overpower / revenge skills that play into that.

Removing it entirely would prevent cool bosses like EVC or Felva who have increased dodge chance, playing into the rogue class fantasy.

Thank you for playing!