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All good! I'm sorry, it wasn't my intent to expose anything. Godot can be tricky like that. 


If you want to keep the existing layout, you might need to look at what happens if the player gets more than 10 items at once. 

The idea behind the bell/mirror setup was to give the player more control over pacing. 

I’m intending to pace the puzzles such that you don’t have more than 10 items at a time.

Ah, someone already suggested something like that. I have gone and implemented a setting on the pause menu you can toggle so adventurers stay at the mirror until you click to proceed!