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You beat my high score. Mine is 4923 😂 Gotta play some more!

Thanks for playing!

Do you have any feedback?

(1 edit) (+1)

Heh, it was my first time playing too. Git gud. :D

About feedback - I don't know how complex you want the gameplay to be, but having buildings have bonuses based on adjacent tiles would be a nice touch - for example having houses next to each other could boost their rate by 10% of something along those lines.

Also I don't really get the "terrain" tiles like meadows - why would you want to use them, unless you run out of space? They are way too expensive and don't really give you anything. I was expecting to be able to build the world out by placing them on the black space, but nope.

Towards the end game I had more resources than I knew what to do with - maybe upgrading buildings with excess resources to better their gather rates could be a thing?

And a small nitpick - those clouds get in the way sometimes - my quarry burned down cuz I didn't see it was on fire, while under the cloud :D

P.S. How did you embed a Godot game in the web page? I thought there was some incompatiblity with firefox and it always needed to open in a new window, but yours seems to be working fine on my FF?

(3 edits) (+1)

Proximity bonuses - definitely plan on adding those!

Meadows/Forests - I wanted to make sure the player could always rebuild forests and meadows if they burn down. I also needed some lower tier cards so discarding won't be painful. Furthermore, I thought about being able to expand the map with those tiles, and to maybe use them to destroy buildings if you needed to. But I agree they might be a bit of a nuisance currently.

Resources - the plan was to be able to buy Wonders, one-of-a-kind building, which require a ton of resources. Like - a lot. Also thought about introducing new god-game mechanics that will require resources.

Clouds - got that feedback a lot. Fair - I will add an option to turn them off or make them invisible on mouse hover!

Firefox - don't know anything about that haha
The game was made with Godot 4.4. I just exported a to HTML5 and uploaded the build, nothing else. No multithreads / sharedarraybuffer as well..

Cheers! And thanks for the feedback ☺