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I really like the texturing on the models, did you do that? can you share some tips / resources with me?

Uhm no, I got the models from an asset pack I found, and used a dithering screenspace shader to achieve the desired effect.
However, I do think miziziz gives tips which are great for making a psx style game.

Even 'Average Godot Enjoyer' has a video about making an FPS, in which he goes into texturing