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Thanks for reporting. This is probably due to RAM, because as a challenge, I tried to shove a ~3MB game into a 2MB machine. :) 

The TF card helps, but it seems to bring other engine-related issues (as I've watched similar reports from the other Scorpion Engine CD32 game released, SW Holiday Special).

Well spotted about the weapon fire on button release, it should be fixed in the build below. I also disabled  preallocate memory to see if it helps with the stage crashes/black screen. And added a cheat to help your testing: "green" on CD32 pad will fill your health bar when pressed:

https://www.mediafire.com/file/pk27k6367onrj0b/CastlevaniaAGA_CD32_ISO.zip/file

I'll try this right away and report back! Thanks.
(7 edits)

- Fire on button release : fixed

- Crashes/black screen before or after the second boss : seems to be fixed.


However, here's a list of the issues I encountered: 
  
- There's a huge visual bug starting in the second part of stage 2.  
Previously, this bug only appeared when you restarted the stage after dying. 
Now it's constant. 
<img src="<a href="<a href="https://img.itch.zone/aW1nLzIwNDMyNzk4LmpwZw==/original/RLG52V.jpg">https://img.itch.zone/aW1nLzIwNDMyNzk4LmpwZw==/original/RLG52V.jpg</a>"><a href="https://img.itch.zone/aW1nLzIwNDMyNzk4LmpwZw==/original/RLG52V.jpg</a>">https://img.itch.zone/aW1nLzIwNDMyNzk4LmpwZw==/original/RLG52V.jpg</a></a>">
 <img src="<a href="<a href="https://img.itch.zone/aW1nLzIwNDMyODAyLmpwZw==/original/Xm5w%2FZ.jpg">https://img.itch.zone/aW1nLzIwNDMyODAyLmpwZw==/original/Xm5w%2FZ.jpg</a>"><a href="https://img.itch.zone/aW1nLzIwNDMyODAyLmpwZw==/original/Xm5w%2FZ.jpg</a>">https://img.itch.zone/aW1nLzIwNDMyODAyLmpwZw==/original/Xm5w%2FZ.jpg</a></a>">
This bug is also present in stage 3.  
<img src="<a href="<a href="https://img.itch.zone/aW1nLzIwNDMyODA0LmpwZw==/original/7XsZ2c.jpg">https://img.itch.zone/aW1nLzIwNDMyODA0LmpwZw==/original/7XsZ2c.jpg</a>"><a href="https://img.itch.zone/aW1nLzIwNDMyODA0LmpwZw==/original/7XsZ2c.jpg</a>">https://img.itch.zone/aW1nLzIwNDMyODA0LmpwZw==/original/7XsZ2c.jpg</a></a>">
- When you die, the music disappears.  
 
- The main menu music rarely plays. 
 
- The bat boss music never plays.  
- In stage 2, just before the second part (where there's a music change), you automatically jump to the second part if you hit the ceiling during a jump instead of getting there by taking the stairs.
<img src="<a href="https://img.itch.zone/aW1nLzIwNDMyODI3LmpwZw==/original/31BHzx.jpg">https://img.itch.zone/aW1nLzIwNDMyODI3LmpwZw==/original/31BHzx.jpg</a>">   
- In the "cellar" of stage 1, there's a block that should be destructible, but here you can walk through it. I don't know if this is intentional.
<img src="<a href="<a href="https://img.itch.zone/aW1nLzIwNDMyODE3LmpwZw==/original/FpY11v.jpg">https://img.itch.zone/aW1nLzIwNDMyODE3LmpwZw==/original/FpY11v.jpg</a>"><a href="https://img.itch.zone/aW1nLzIwNDMyODE3LmpwZw==/original/FpY11v.jpg</a>">https://img.itch.zone/aW1nLzIwNDMyODE3LmpwZw==/original/FpY11v.jpg</a></a>">



think you can fix it ?

The visual glitches and non-playing CD music are engine related. Similar issues were reported on SW Holiday Special released by the engine's author himself. All I can do is to switch engine versions until it's mitigated or solved. Meanwhile, I did the version below using a different version of the engine, to fix a problem that appears on world 5 (it worked). It is not CD32, just normal A1200, but you can play that as well if you have a TF card on your CD32. Thanks.

https://www.mediafire.com/file/pk27k6367onrj0b/CastlevaniaAGA_CD32_ISO.zip/file