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totorb2x

8
Posts
A member registered 82 days ago

Recent community posts

(7 edits)

- Fire on button release : fixed

- Crashes/black screen before or after the second boss : seems to be fixed.


However, here's a list of the issues I encountered: 
  
- There's a huge visual bug starting in the second part of stage 2.  
Previously, this bug only appeared when you restarted the stage after dying. 
Now it's constant. 
<img src="<a href="<a href="https://img.itch.zone/aW1nLzIwNDMyNzk4LmpwZw==/original/RLG52V.jpg">https://img.itch.zone/aW1nLzIwNDMyNzk4LmpwZw==/original/RLG52V.jpg</a>"><a href="https://img.itch.zone/aW1nLzIwNDMyNzk4LmpwZw==/original/RLG52V.jpg</a>">https://img.itch.zone/aW1nLzIwNDMyNzk4LmpwZw==/original/RLG52V.jpg</a></a>">
 <img src="<a href="<a href="https://img.itch.zone/aW1nLzIwNDMyODAyLmpwZw==/original/Xm5w%2FZ.jpg">https://img.itch.zone/aW1nLzIwNDMyODAyLmpwZw==/original/Xm5w%2FZ.jpg</a>"><a href="https://img.itch.zone/aW1nLzIwNDMyODAyLmpwZw==/original/Xm5w%2FZ.jpg</a>">https://img.itch.zone/aW1nLzIwNDMyODAyLmpwZw==/original/Xm5w%2FZ.jpg</a></a>">
This bug is also present in stage 3.  
<img src="<a href="<a href="https://img.itch.zone/aW1nLzIwNDMyODA0LmpwZw==/original/7XsZ2c.jpg">https://img.itch.zone/aW1nLzIwNDMyODA0LmpwZw==/original/7XsZ2c.jpg</a>"><a href="https://img.itch.zone/aW1nLzIwNDMyODA0LmpwZw==/original/7XsZ2c.jpg</a>">https://img.itch.zone/aW1nLzIwNDMyODA0LmpwZw==/original/7XsZ2c.jpg</a></a>">
- When you die, the music disappears.  
 
- The main menu music rarely plays. 
 
- The bat boss music never plays.  
- In stage 2, just before the second part (where there's a music change), you automatically jump to the second part if you hit the ceiling during a jump instead of getting there by taking the stairs.
<img src="<a href="https://img.itch.zone/aW1nLzIwNDMyODI3LmpwZw==/original/31BHzx.jpg">https://img.itch.zone/aW1nLzIwNDMyODI3LmpwZw==/original/31BHzx.jpg</a>">   
- In the "cellar" of stage 1, there's a block that should be destructible, but here you can walk through it. I don't know if this is intentional.
<img src="<a href="<a href="https://img.itch.zone/aW1nLzIwNDMyODE3LmpwZw==/original/FpY11v.jpg">https://img.itch.zone/aW1nLzIwNDMyODE3LmpwZw==/original/FpY11v.jpg</a>"><a href="https://img.itch.zone/aW1nLzIwNDMyODE3LmpwZw==/original/FpY11v.jpg</a>">https://img.itch.zone/aW1nLzIwNDMyODE3LmpwZw==/original/FpY11v.jpg</a></a>">



I'll try this right away and report back! Thanks.
I just ran several tests with the CD32 version. Since I have a TF330, I also tried the version you made specifically for it. I couldn't finish the game once with either version: Generally, the Fastram version allows for better stability in terms of music, but crashes 2 out of 3 times after the second boss. (Black screen and you hear the victory music on a loop). The "classic" version has a lot of music issues and often crashes when you enter the second boss's room. There are also a lot of graphical glitches after you die. And I also noticed that the "forward" button on the controller, which allows you to throw objects, throws them when you press it (normal) but also when you release the button (strange). There you go :)
haha, these are indeed comments that I had in the “80s”!  In any case, this is a very altruistic step on your part. Thank you so much :-)
(1 edit)
Hi, can we get the “cd cover” images please?
(2 edits)

Thank you very much for your crazy work! I would like to know if it was possible to replace the music with CD versions for the "neogeo cd version" like your version of Golden Ax? (which is also sublime :p)

I understand that "Jotd" managed to loop the audio tracks with its program "Cd32load"
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Hello and thank you for this wonderful gift to the amiga community!  I just tested it on Winuae with the latest ISO that you posted online. This bug is still present in exactly the same place.