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(1 edit)

Thanks a lot ;) 

(phew, I didn't waste five months of work on the engine in vain)

The delay issue might be because I'm using realtime sounds, not asynchronously (some sounds). I'll fix that.

Thanks for your feedback!

Oh I didn't mean audio delays! I meant where the timer runs out and it says "Mission: Delayed" which is... probs a skill issue XD

oh, okay